- SUPER SMASH FLASH 2 BETA 1.3 UPDATE
- SUPER SMASH FLASH 2 BETA 1.3 FULL
- SUPER SMASH FLASH 2 BETA 1.3 MAC
Legend of Keepers: Career of a Dungeon Master v1.0.9.If we gave you L-cancelling, you probably wouldn’t need to use it often. As far as L-cancelling though, SSF2 has globally reduced landlag (some call this ALR – Aerial Lag Reduction), and instead of being move-specific, it’s mostly character specific with a few exceptions, ranging from 3 to 12 frames (at 30 FPS). What about L-Cancelling or (insert some complicated Smash Bros-related acronym here)?
SUPER SMASH FLASH 2 BETA 1.3 MAC
– SSF2 runs better on Mac than on most Windows computers, actually! As far as Linux, we do include a downloadable executable, and you can always play our game using Chrome.
SUPER SMASH FLASH 2 BETA 1.3 FULL
Some characters have placeholder animations at the moment, but they will all be remedied before the full release. At first glance, it’s very reminiscent of Smash 4, actually some of the more obvious engine aspects will make that clear right away (with the low landing lag, high-ish hitstun, high gravity, etc.) But it goes deeper than that, and this will become more apparent as the game matures and we begin activating our other engine aspects. There’s no definite answer to this question! We’re smashing together a “Greatest Hits” type deal with our engine, feel, and aesthetics, but we’re also taking our own creative liberties as well. – Ah, I see you noticed that SSF1 was based off of Melee, huh. Super Smash Flash 2 has low landing lag, high hitstun, and high gravity, leading to an exhilarating combo game with lots of mixups that will still feel right at home to those coming from any of the official Smash games – even ones where combos don’t exist. We’re hard at work and well on our way, and we allow you to experience our progress along the way – that is the point of Super Smash Flash 2’s demos.
SUPER SMASH FLASH 2 BETA 1.3 UPDATE
– Super Smash Flash 2’s upcoming Beta release is our final full-featured update to our public release before the full game. The best way to support us is to keep playing. – We are not accepting any monetary compensation on behalf of Super Smash Flash 2. At this time we cannot accept content suggestions for this reason. – Unfortunately with a game of this scale, we need to plan things out ahead of time so that we can finish the game at some point. – Our partners over at Anther’s Ladder run an awesome chat with matchmaking built right in! Check it out here. – I have no idea but we’re really excited about it. Why does your game have a Wikipedia page? It will be one of the biggest Smash bros fan-games – no. Super Smash Flash 2 is a game made by hundreds of people over several years. Super Smash Flash 2 is not a game made by one person in a month, like SSF1. Now, with the knowledge we’ve picked up along the way, we’re striving for the utmost quality this time around. It showed very few similarities to the actual Smash Bros gameplay as it was our first game, yet still somehow attracted large crowds of people. – Super Smash Flash is back! You do remember us, right? The original Smash Bros fangame, most popular for content and difficulty, rather than gameplay, Super Smash Flash was…well, Super Smash in a Flash.